FinlandMaster's

Gamification and Engaging Technologies, Computing Sciences and Electrical Engineering, Master of Science (2 yrs)

Tampere UniversityTampere, Finland

Fee for international students

€12,000 a yearSource: Studyinfo
Intakes
Not published
Duration
Not published
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Programme facts

Level
Master's
Duration
Not published
Language of teaching
English
Study mode
Not published
Credits
120 ECTS
Intakes
Not published

About this programme

In today’s digital era, where attention is scarce and engagement is critical, organisations across sectors from education and healthcare to marketing and entertainment are increasingly adopting gamification and engaging technologies to influence behaviour and enhance user experience. These strategies, rooted in game design and behavioural psychology, have become mainstream tools for driving motivation, learning, and productivity. The Master’s degree specialisation in Gamification and Engaging Technologies responds to this shift with a future-oriented curriculum that supports innovation, interdisciplinarity, and societal impact. It explores how game mechanics, persuasive design, immersive technologies (e.g., AR, XR), and affective computing are transforming digital interaction into participatory, personalised, and emotionally resonant experiences. From educational platforms boosting learner retention to retail apps guiding consumer choices and healthcare systems using XR for rehabilitation, these technologies are reshaping how people engage with digital media. This specialisation equips students with both theoretical foundations and practical skills, drawing from computing sciences, psychology, design, media studies, and human-computer interaction. Students will learn to critically assess engagement strategies, design interactive systems, and evaluate their societal impact; they will also explore immersive technologies and emotion-sensing interfaces to create adaptive, meaningful experiences. Importantly, the specialisation emphasises ethical design, addressing concerns around manipulation, data privacy, and digital well-being. It fosters responsible innovation by promoting transparency, fairness, and user empowerment. By encouraging interdisciplinary collaboration and real-world application, the specialisation prepares graduates for careers in education, healthcare, retail, marketing, and public policy as designers, researchers, strategists, and thought leaders. In a world where meaningful digital engagement is essential, this Master’s offers the expertise needed to lead and innovate responsibly.

Entry requirements

Prerequisites
A completed Bachelor's degree
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