Mobile Computing: Design and Implementation
University of GothenburgGöteborg, Sweden
Fee for international students
- Intakes
- Not published
- Duration
- 0.3 years
Programme facts
- Level
- Master's
- Duration
- 0.3 years
- Language of teaching
- English
- Study mode
- part time
- Credits
- 8 ECTS
- Intakes
- Not published
About this programme
No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students. During this course the definition of "mobile computing" will be discussed. "Mobile computing" can be defined in two ways: - Portable digital devices. Examples: smartphones, tablets, smartwatches and other wearables, RFID cards, and IoT applications... - Applications where the user is mobile. Examples: commuting, tourism, driving, biking, sports, walking, exploring, navigating... The course introduces concepts, methods, and technologies relevant to design and implementation of mobile computing applications. A broad range of topics is covered,from conventional smartphones and tablets, to emerging technologies. - A bachelor's degree of 180 credits - Object-oriented programming (7,5 credits) or equivalent - DIT487 Empirical methods for user experience - DIT104 Interaction Design Methodology - DIT493 Graphical Interfaces - DIT666 Concept-Driven Interaction Design - DIT096 Human-Computer Interaction Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internationally recognized test, for example TOEFL, IELTS. Selection is based upon the number of credits from previous university studies, maximum 285 credits
Entry requirements
- Prerequisites
- A completed Bachelor's degree
