Computer Graphics
University of GothenburgGöteborg, Sweden
Fee for international students
- Intakes
- Not published
- Duration
- 0.3 years
Programme facts
- Level
- Master's
- Duration
- 0.3 years
- Language of teaching
- English
- Study mode
- part time
- Credits
- 8 ECTS
- Intakes
- Not published
About this programme
No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students. The course aims to provide broad knowledge about algorithms for three dimensional computer graphics and also gives the student experience in implementing basic 3Dgraphic techniques. The course provides knowledge of the principles used to create images through computer algorithms. The primary focus is on real-time rendering and photo realistic rendering. The first part of the course covers real-time rendering, where techniques and data structures for e.g. illumination, special effects, shadows and reflections will be studied. The second part focus on generating photo-realistic images and includes the studying of algorithms for ray tracing and global illumination. Overall, the course provides explanations and some capabilities to, on a basic level, apply corresponding mathematics, e.g., object and camera transformations, light/material interaction, and intersection tests. For this, linear algebra is used. The course contains some programming tutorials, giving the students practical skills concerning programming for 3D-graphics. To be eligible for the course, students should have successfully completed courses corresponding to 90 credits within the subject of Computer Science, including the following courses: - 7\.5 credits in data structures (DIT960 or equivalent), and - 15 credits in imperative or object-oriented programing (DIT012 and DIT952, orequivalent). Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internatio
Entry requirements
This university does not publish entry requirements in our data. A counsellor can confirm them for you.
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