SwedenMaster's0.3 years

Game Engine Architecture

University of GothenburgGöteborg, Sweden

Fee for international students

SEK 18,125 for the whole course (as of 2026)Source: UHR/universityadmissions API
Intakes
Not published
Duration
0.3 years
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Programme facts

Level
Master's
Duration
0.3 years
Language of teaching
English
Study mode
part time
Credits
8 ECTS
Intakes
Not published

About this programme

No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students. The design and implementation of the fundamental components of a game engine is the core of the Game Engine Architecture course. The course focuses mainly upon 2-dimensional games although other types of game engines are discussed, and students wishing to explore 3D game engines can do so as part of the assignment. During the course we will develop an example game engine which includes several of the key aspects of professional game engine systems. The course will cover timing regulation, game object architecture, collision action, collision responses, and some simple physics. It will also discuss relevant design decisions and design patterns. It is not expected during this course that you will develop a feasible competitor for what is on the market. Rather, the process of building a game engine is intended to be illuminating when developing games in more robust engines. - successfully completed the course Computer Graphics, 7.5 credits, or equivalent, or - have 15 credits of programming experience, of which 7.5 of those credits should be in an object-oriented context. Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internationally recognized test, for example TOEFL, IELTS. Selection is based upon the number of credits from previous university studies, maximum 285 credits

Entry requirements

This university does not publish entry requirements in our data. A counsellor can confirm them for you.

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