Digital Religion and Popular Culture
University of GothenburgGöteborg, Sweden
Fee for international students
- Intakes
- Not published
- Duration
- 0.3 years
Programme facts
- Level
- Master's
- Duration
- 0.3 years
- Language of teaching
- English
- Study mode
- online
- Credits
- 8 ECTS
- Intakes
- Not published
About this programme
No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students. No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students. Today’s religion is increasingly medialized, and new digital media have transformed religions in ways and at a rate that has been rarely seen. The return of religion and spirituality is evident in contemporary popular culture such as movies, games and books. The course addresses relationships between religion, digital media and popular culture based on current research in the field. Central concepts such as popular culture and digital religion are presented and discussed. Throughout the course, interaction between religious traditions and groups, digital media and popular culture is highlighted, and the latter’s contribution to religious change is emphasized. Bachelors degree or University studies equal to a Bachelors degree, including an approved Bachelor thesis of at least 15 credits. Applicants must prove their knowledge of English: English 5/English A from Swedish Upper Secondary School or the equivalent level of an internationally recognized test, for example TOEFL, IELTS. Selection is based upon the number of credits from previous university studies, maximum 165 credits.
Entry requirements
- Prerequisites
- A completed Bachelor's degree
